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Further tales from the leading edge and beyond: more Apps, Games, & Insights podcast episodes

Posted by Lily Sheringham, Global Marketing, Platforms & Ecosystems We are launching the second series of the Apps, Games, & Insights podcast. Over the summer, we teamed up with a new group of leading industry insiders and experts to bring you 8 new podcast episodes over the next couple of […]

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Developer tips and guides: Common policy violations and how you can avoid them

By Andrew Ahn, Product Manager, Google Play App Safety At Google Play, we want to foster an ecosystem of safe, engaging, useful, and entertaining apps used and loved by billions of Android users worldwide. That’s why we regularly update and revise our Google Play Developer Policies and Developer Distribution Agreement, […]

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Introducing the Android for Cars App Library

Posted by Eric Bahna, Product Manager In August, we announced plans to expand Android Auto’s app ecosystem to enable new navigation, parking, and electric vehicle charging apps. We’ve been hard at work collaborating with our early access partners to test and refine the Android for Cars App Library. Today, we’re […]

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Optimize your app publishing process with new Google Play Console features

Steve Suppe, Product Manager, Google Play Publishing your app or game is one of the most important moments in your app’s lifecycle. You want everything to go smoothly, from making sure the production release is stable, to getting test releases out quickly, to getting your marketing message just right. That’s […]

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Android Studio 4.1

Posted by Scott Swarthout, Product Manager Today, we’re excited to release the stable version of Android Studio 4.1, with a set of features addressing common editing, debugging, and optimization use cases. A major theme for this release was helping you be more productive while using Android Jetpack libraries, Android’s suite […]

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All developers will get the new Google Play Console on November 2, 2020

Posted by Tom Grinsted, Product Manager, Google Play Console We hope you’re enjoying the new Google Play Console. With over 350,000 people now using it as their default experience and thousands more providing feedback, the new Play Console is ready to come out of beta. Thank you to everyone who […]

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Improve Your Game with Texture Compression Format Targeting

Posted by Yafit Becher, Product Manager & Dan Galpin, Developer Advocate Play Asset Delivery downloads the best supported texture for the device Google Play Asset Delivery allows you to publish an Android App Bundle to Google Play containing all the resources your game needs. It offers multiple delivery modes, auto-updates, […]

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Turning it up to 11: Android 11 for developers

Posted by Stephanie Cuthbertson, Director, Product Management Android 11 is here! Today we’re pushing the source to the Android Open Source Project (AOSP) and officially releasing the newest version of Android. We built Android 11 with a focus on three themes: a People-centric approach to communication, Controls to let users […]