Categories games

29 posts

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A Look Back at the Past Year & Projects For 2018 — What To Expect and Look Forward To

What happened in 2017? 2017 was a big year for us. Starting the year off with what was perhaps the most exciting thing for us. on January 4th, our On January 15, 2017, our Kickstarter campaign came to an end, and raised €67,355 from 2,148 backers O n January 20th, we opened […]

Top 10 Most Popular Torrent Sites (2018 edition)

Here Is The List Of Top 10 Best Torrent Websites Of 2018 Happy New Year Techworm readers!!! It’s that time of the year when we bring out the top 10 best torrent websites for the current year. The past year has been a torrid one for the torrent website industry […]

These are the best apps for your kids this Christmas

It’s Christmas Eve, and you’re reclining on the sofa, glass of wine in hand, serenely browsing the app store and carefully curating dozens of artsy education apps and beautiful ebooks for your darling child’s new Christmas tablet… If only. You’re more likely to spend the evening swearing at the install […]

The Next Step Towards Artificial General Intelligence — StarCraft II

A combination of two behemoths. I’m working through my own self-created | Twitter | Email | GitHub | Patreon The Next Step Towards Artificial General Intelligence — StarCraft II was originally published in freeCodeCamp on Medium, where people are continuing the conversation by highlighting and responding to this story. Please follow […]

Lessons in Analytics From Mobile Gaming — The Elder Scrolls: Legends

Storytelling, Profiling, Distributions, and Filters Leave it to the folks at Bethesda to provide a card game with incredible storytelling. If I were a marketer, I could ramble on about brand recognition and knowing your strengths. Alas, I am but a humble analyst, and so let me ramble in a different […]

Depth in games — an in-depth look

Depth in games — an in-depth look Making good games is hard. Making good small games is harder. There are many facets you have to take into account to make your design a successful game, but they all boil down to one simple goal: engaging the players and keeping them engaged. You might be […]

Google and Ideas United Announce Infinite Deviation: Games Program Winners

Posted by Kate Brennan and Mathilde Cohen Solal, Google Play and Daraiha Greene, CS in Media Google Play is committed to empowering new and existing voices in gaming. Earlier this year, we hosted the Indie Games Festival and sponsored the Girls Make Games summer camp. We also announced a collaboration […]

Playtime 2017: Find success on Google Play and grow your business with new Play Console features

Posted by Vineet Buch, Director of Product Management, Google Play Apps & Games Today we kicked off our annual global Playtime series with back-to-back events in Berlin and San Francisco. Over the next month, we’ll be hearing from many app and game developers in cities around the world. It has […]

Google and Ideas United Launch Program to Support Inclusivity in Game Design

Posted by Daraiha Greene, CS Education in Media Program Manager, Multicultural Strategy, and Kate Brennan and Mathilde Cohen Solal, Google Play Today, we are thrilled to announce Infinite Deviation: Games. Infinite Deviation is an initiative created by Google Computer Science (CS) in Media and Ideas United in order to tackle […]