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Further tales from the leading edge and beyond: more Apps, Games, & Insights podcast episodes

Posted by Lily Sheringham, Global Marketing, Platforms & Ecosystems We are launching the second series of the Apps, Games, & Insights podcast. Over the summer, we teamed up with a new group of leading industry insiders and experts to bring you 8 new podcast episodes over the next couple of […]

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Developer tips and guides: Common policy violations and how you can avoid them

By Andrew Ahn, Product Manager, Google Play App Safety At Google Play, we want to foster an ecosystem of safe, engaging, useful, and entertaining apps used and loved by billions of Android users worldwide. That’s why we regularly update and revise our Google Play Developer Policies and Developer Distribution Agreement, […]

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Introducing the Android for Cars App Library

Posted by Eric Bahna, Product Manager In August, we announced plans to expand Android Auto’s app ecosystem to enable new navigation, parking, and electric vehicle charging apps. We’ve been hard at work collaborating with our early access partners to test and refine the Android for Cars App Library. Today, we’re […]

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Android Studio 4.1

Posted by Scott Swarthout, Product Manager Today, we’re excited to release the stable version of Android Studio 4.1, with a set of features addressing common editing, debugging, and optimization use cases. A major theme for this release was helping you be more productive while using Android Jetpack libraries, Android’s suite […]

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Improve Your Game with Texture Compression Format Targeting

Posted by Yafit Becher, Product Manager & Dan Galpin, Developer Advocate Play Asset Delivery downloads the best supported texture for the device Google Play Asset Delivery allows you to publish an Android App Bundle to Google Play containing all the resources your game needs. It offers multiple delivery modes, auto-updates, […]

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Turning it up to 11: Android 11 for developers

Posted by Stephanie Cuthbertson, Director, Product Management Android 11 is here! Today we’re pushing the source to the Android Open Source Project (AOSP) and officially releasing the newest version of Android. We built Android 11 with a focus on three themes: a People-centric approach to communication, Controls to let users […]

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11 Weeks of Android: Beyond phones

Posted by Product Leads for Android TV, Android for cars, Wear OS, and Chrome OS This blog post is part of a weekly series for #11WeeksOfAndroid. Each week we’re diving into a key area of Android so you don’t miss anything. This week, we spotlighted Android Beyond Phones; here’s a […]

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New ways to reach more drivers on Android for cars

Posted by Mickey Kataria, Director of Product Management, Android for cars This blog post is part of a weekly series for #11WeeksOfAndroid. For each week, we’re diving into a key area and this week we’re focusing on Android Beyond Phones. Today, we’ll be talking about cars. Since 2014, Google has […]